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Isle Progression- Server Handicaps?

Blizzard said, Perhaps I missed some undocumented information regarding this, but being from a highly populated and competitive server I assumed that based on our high frequency of quest turn ins, Mal'ganis would be at the leading edge of island progression. Not even close. Mal'ganis is currently at 7% into phase 2, and I've seen countless servers with less than half our population, at varying points of progression ahead of us. Seeing how our island is flooded with players from both factions at all hours of the day, there is no possible way any/some/most/all of these servers turn in quests at a higher frequency.

So what I'm interested in knowing is what non player controllable factors are at work here? Is the total number of turn-ins required per phase based on server population? Because that would unfortunately explain the differences. Was anything posted regarding this that I have missed?

At this rate the low populated servers will be reaping the rewards at a much faster pace than the servers that are putting in a much larger quantity of time and effort. The high populated servers were the first to open the gates of Ahn'qiraj, because more people were participating on those servers. But for this event it seems to be opposite, however illogical that might seem. 

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